LIMBO Presentations
These are presentations and publications made by Playdead relating to the game LIMBO.
Balancing Fun and Frustration
GDC 2010
This presentation covers the process of designing puzzles that are challenging without being discouraging. The lead level designer on LIMBO discusses the design principles using concrete examples from the game, focusing on considerations in the areas of accessibility, difficulty, learning by dying, and fun.
The Sound of Story
Lighthouse Arts 2015
The presentation considers how ideas taken from Soundscape and Acousmatic Composition may be adapted in the creation of game audio, based on the work done for LIMBO.