These are presentations and publications made by Playdead relating to the game LIMBO.
Balancing Fun and Frustration
This presentation covers the process of designing puzzles that are challenging without being discouraging. The lead level designer on LIMBO discusses the design principles using concrete examples from the game, focusing on considerations in the areas of accessibility, difficulty, learning by dying, and fun.
The Environment is the Orchestra: Soundscape Composition in LIMBO
Viewing the audio in LIMBO from the perspective of Soundscape and Acousmatic Composition.
The Sound of Story
Lighthouse Arts 2015
The presentation considers how ideas taken from Soundscape and Acousmatic Composition may be adapted in the creation of game audio, based on the work done for LIMBO.